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Yuri's Revenge - Yuri's Units

 
Brute
BruteThis hulking genetic monstrosity was created by Yuri's twisted scientists as a walking wall of undescribable force. Since he can take a lot of damage and is completely devoted to Yuri's cause, the Brute has no problem mixing it up on the battlefield while bullets are zipping and missiles flying. He can also smash infantry and use his meaty fists to destroy buildings. The Brute laughs at dog attacks and is immune to any and all Allied K9 forces. While many vehicles will boast a speed advantage over the Brute, they're at his mercy when grouped together. Get a Brute in an enemy base and he can wreak serious havoc.

Chaos Drone
Chaos DroneThe Chaos Drone is a robotic unit that messes with units' minds in a different way. By releasing clouds of hallucinatory gas, the Chaos Drone temporarily causes units to go berserk, attacking units and buildings -- at twice the usual attack speed -- in a fit of temporary battlefield insanity. An excellent unit for disrupting large enemy formations, a single Chaos Drone can be an effective unit to short-circuit an opponent who's gearing up for a big offensive. Effected units will attack friendly units before enemy ones, so the Chaos Drone is best used to soften up the enemy before an offensive.

Floating Disk
Floating DiskTo this day, not even top Soviet and Allied intelligence agents have determined the origin of Yuri's Floating Disc. Looking like it zoomed straight out of some '50s sci-fi flick, the Floating Disc is a sort of outerspace sapper unit whose transport beam can be used to drain energy from enemy power plants or credits from a refinery. An intelligently deployed Floating Disc can short out an enemy's power as a first-strike measure and its small laser beam can vaporize infantry and damage vehicles if they happen to get nosy.

Gattling Tank
Gattling TankThis unusual tank uses two enormous, .50-caliber Gattling cannons that do more damage the longer they shoot; as the rate of fire increases, the faster the Cannons spin. At their fastest, the Gattling Tank can make meatloaf of enemy infantry and vehicles as well as air units. Since its sustained rate of fire is its biggest asset, the Gattling Tank is more effective in prolonged firefights -- whether on defense or offense -- since it will have a constant target to keep those deadly cannons spinning. Thus, a wise player will avoid sending out a Gattling Tank for single-unit confrontations.

Initiate
InitiateYuri's basic combat soldier has all the firepower he needs in his highly developed brain, which allows him to fire a powerful Psychic Blast that can give enemy infantry, vehicles and even structures a serious headache. While his range is shorter than that of Allied or Soviet infantry, his damage rating is slightly higher, making him an excellent defense unit when garrisoned. He's three times as expensive as the Soviet Conscript, and can't deploy into a fortified position like the Allied Grunt, but when used craftily, the Initiate can make the enemy beg for Tylenol.

Lasher Tank
Lasher TankYuri's customized Lasher is a sleek, streamlined tank. Although moderately armored, its speed makes it ideal for devastating, hit-and-run attacks, and is also excellent as a "first-response team" for dealing with enemy vehicles knocking on your door. However, the Lasher performs poorly against infantry; its shell doesn't damage them much, so keep them clear of enemy GIs and Conscripts.

Magnetron
MagnetronThe Magnetron is Yuri’s answer to long range defensive structures. It can use its magnetic beam to wreck enemy base defenses from well outside their range. When facing enemy vehicles the Magnetron can levitate and pull them towards itself, an exceptional ability which allows Yuri’s other units and defenses to steal the minds of the enemy without putting themselves at risk.

Mastermind
MastermindThe ultimate Yuri assault unit, the Master Mind is a veritable cloned brain-in-a-tank that can mind-control whole squads of units and turn them back on the enemy. This particular branch of Yuri's mind-control technology is highly experimental, though, and the Master Mind can only control five units safely; after that, mind-controlling additional units results in damage to Master Mind and will eventually destroy it. However, as Yuri's most formidable offensive vehicle, the Master Mind rewards judicious use.

Virus
Virus SniperThis female mercenary is a seasoned sniper who fires virus-filled darts at her enemies, causing them to swell up and then explode in a toxic cloud of gas, which in itself damages nearby units and buildings. It's not pretty, but it's effective -- a Virus is excellent for use as a remote "tenderizing" unit against tightly grouped infantry formations as the gas from one victim will damage the others, softening them up for a closer-range assault. Virus is effective against infantry units only; but strategically positioned outside an enemy base, she can thin the ranks considerably.

Yuri Clone
Yuri CloneThe Yuri Clone's only weapon is his scientifically altered brain, which can control most organic units and even vehicles, Miners, Dogs, and aircraft. Since his range for mind control is quite long, situate him outside an enemy base to aggravate your opponent by controlling powerful units within his own walls. Be sure and protect Yuri well with tanks and infantry, however, as an overdeveloped brain is no match for a pack of snarling Attack Dogs. His second attack, the Psi-Wave, creates a mind-melting energy blast, useful for taking out enemy infantry en masse -- if they're close enough.

Mobile Construction Vehicle
Yuri MCVAs with Allies and Soviets, the Yuri MCV creates the Construction Yard, which is the heart of his base. As you climb the tech tree, the unit will become available to build. It's heartily recommended for longer games to have an extra MCV or two at the ready to build a secondary base in case of, oh, say, a nuclear missile annihilating your original one. In that case, it's best to keep the MCV well guarded, but away from other crucial structures that your opponent may target.

Yuri Prime
Yuri PrimeThe ultimate in mind control warfare, Yuri Prime has refined his psychic abilities to the point where not even buildings are safe from his awesome mental powers. Indeed, Yuri can control any unit or building that is not psychic-immune; perhaps best of all, he can sell buildings that he mind-controls, making him a sort of dangerous long-distance Engineer who can set back an enemy base's tech tree to ready for a big assault. In addition, his enhanced Psi-Wave attack has a higher range and damage rating than the Yuri Clone, instantly killing infantry and even causing damage to units outside the immediate area of effect.
 
 
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