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Allied Mission 1 - Time Lapse

Objectives:
1.Capture power plants to bring the Time Machine online
2.Defend the Time Machine
3.Destroy the Psychic Dominator on Alcatraz
Tanya Must Survive

Starting Units:
5 Grizzlies
1 Engineer/IFV combo
3 Mirage Tanks
10 Guardian GIís
6 Puppies
2 Chrono Miners
5 GIís

First off, build one more engineer. YouĎll need two to capture the pair of power plants south of your base. Then, send your mirage tanks south toward the plants, killing any initiates you encounter on the way. Once the threats around the plant have been dealt with, send your engineers south to capture the pair of civilian power plants. This brings the time machine online, and just as Yuri brings the Psychic Dominator back online, you travel back in time. Once you arrive, your base is being assaulted by some Apocalypse tanks, rhino tanks, and some tesla tanks, but donít fret. Your base defenses are more than adequate to handle them. Once the attackers are eliminated, Tanya walks out of the time machine. Command her to swim across the river to Alcatraz Island, but be wary of the sea scorpions patrolling there. Tanya can sink them with her C4 charges, so keep this in mind. Once you are on the island, deal with the conscripts and attack dogs patrolling the island, and then have Tanya target the explosive barrels. This destroys the fence guarding the Dominator. Have Tanya then plant explosives on the Dominator. Once it is destroyed, you win the mission!

Allied Mission 2 - Hollywood and Vain

Objectives:
1. Destroy all Grinders in the City
2. Destroy all Yuri Buildings

Starting Units:
5 Guardian GIís
5 GIís
1 MCV

Start by garrisoning your GIís in the hotel just north of your base. Deploy your GGIís in a semicircle just above your MCV. Create your power plant and barracks quickly. Once your barracks is up, place pillboxes around your entire base, as far out as they can reach, so they will deal with any attacking Yuri Clones. Also, begin building 10 more GIís. Garrison 5 more in the hotel, and garrison the remaining 5 in the building just left of your base. Continue to move them slowly towards LAX, garrisoning them in buildings along the way, making sure to eliminate all the Yuri patrols before moving on. If you do it properly and carefully, you will be able to clear out all units guarding LAX. Once youíve done this, send an engineer into it and place automated defenses all around it. But you mustnít forget about your base. While you are advancing to LAX, build your refinery, AFC, and War Factories in that order. Immediately create 4 harriers once your AFC goes up, and build 4 miners once your War Factory is done. Continue to augment your base defense with a small net of prism towers. Once you have a fairly solid defense, and LAX has been captured, begin dropping GIís all over the map and garrisoning them in buildings. Build 3 more AFCís and fill them with harriers. Once you have a fleet of 16 jets, go around the map picking off grinders, and capturing the heroes at each spot. After they have been razed, allocate your harriers to pick off random large targets around the map, making your way up to Yuriís main base. But this is critical: do not touch the small base in the top-left corner. Create your Battle Lab, and then make a total of 4 Battle Fortresses, 6 Prism tanks, 4 S.E.A.L.ís, 15 Guardian GIís, and one engineer. Also build a ChronoSphere, once you have the money. Load each BF with 4 GGIís and one Navy seal each, but place the engineer in the one empty spot. Arrange the prism tanks and BFís in a 3x3 pattern. Chronoshift the group up to the top-left base, and target the Yuri Clone when selecting where to shift them. This will crush the clone, eliminating the chance of lost units. Kill all the forces there, destroy the nearby gattling cannons, and send your engineer to take over the barracks. Set the barracks to your primary building, and create enough engineers to capture any remaining buildings in the base. Create some more units from his buildings to prepare for the final assault. Up to this point, you should have destroyed most of Yuriís main base with your Harriers. Move in your forces in the top-left base, and any you may have made from Yuriís buildings, and form an all-out assault on Yuriís base. Eventually, he should give up and sell his entire base, resulting in victory for you.

Allied Mission 3 - Power Play

Objectives:
1. Destroy Yuriís Nuke Silo
2. Liberate MassiveSoft from Yuriís forces

Starting Units:
15 Grizzly Tanks
4 Mirage Tanks
2 IFVs
7 Guardian GIís
10 GIís
3 Engineers
1 Sniper

This mission is a tough one, and quite a change of pace from the last one. For one thing, you always have a nuclear missile pointed at your base. Once you get your Weather Storm charged, immediately target the bio reactors in his base. It wonít stop the nuke, but it goes a long way. Immediately garrison all your units in the space needle to gain a map reveal. Move all your units away from your war factory, since that will be the first to be targeted. Immediately begin eliminating Yuri units around the city, taking EXTRA care to avoid the virus snipers. Eliminate these with your own snipers. Send engineers into every civilian power plant you can find, and defend them each with 2 grizzlies, 1 guardian GI, and one sniper. This should hold them over. Then, move to liberate the MassiveSoft building. Once the units defending it are killed, Gill Bates offers you three money crates for your effort. Build some more snipers and any engineers you need to capture power plants and take the nukes offline. If you moved fast, you shouldnít have been nuked again. Continue to harass Yuriís base with Weather Storms, and move your way slowly up the map by fighting your way through packs of units. Once you reach the base, rally all your units to the base and give it everything you have. Once the nuke silo falls, you win!

Allied Mission 4 - Tomb Raided

Objectives:
1.Rescue Einstein
2.Destroy All of Yuriís Forces
Tanya Must Survive

Starting Units:
4 Tank Destroyers
2 GIís
2 Puppies
2 Engineers
1 MCV

This mission is rather easy, if done right. When you start out, you learn about your new country-specific unit, the German Tank Destroyer. Begin harvesting right away, but also listen to Evaís advice, and capture the oil derricks to the east. They are lightly defended by a small ground of initiates, but airdrop Tanya over the fields with a NightHawk helicopter, and the derricks should be yours. Also make sure to destroy the bridge leading across the river and into Yuriís base, to stop any attempts Yuri makes to attack the oil fields. Back at the main base, garrison your starting group of GIís in the pyramid to the northeast. Then move a small group of dogs to the north to stop rushes of Yuri Clones. Place some prism towers and pillboxes around your base to stop any other attacks. Now that a simple defense is in order, begin climbing the tech tree. Place a SpySat Uplink as soon as you get a battle lab, you will need it later on. Also, the robot tanks are useful here as they are immune to psychic control, and they can conveniently cross water. If possible, build a sizeable force of 15-20 robot tanks. If you have some spare credits , build a Chronosphere and Chronoshift a small group of about 9 Prism Tanks near the Slave miner patrolling the ore fields on the north island. Take is out and gain some veterancy for the coming attack. Then, once your robot tanks are ready, assault the small base guarding the great pyramid, going for the bio reactors first to neutralize the gattling guns. Also, ignore the psychic dominator, leave it standing. Once the base is down, Einstein will be evacuated, and the Psychic Dominator will become yours, provided you didnít destroy it in the attack. If you built a SpySat, you can see easily to attack Yuriís main base with the Dominator. Choose what you think is the best spot, and fire away. Now, once you have your prism tanks at their best, and a group of robot tanks, and possibly a pair of battle fortresses filled with 4 Guardian GIís and one S.E.A.L., commence an all out attack on Yuriís weakened base, taking special care to keep your Battle Fortresses and Prism Tanks well clear of the psychic towers. Use the extra long range of the prism tanks to destroy as many psychic units from a distance as possible. Adding harrier strikes to the fray will also help on the siege of Yuriís base. With a sizeable attack force like the once I described, you should have no problem dealing with Yuri.

Allied Mission 5 - Clones Down Under

Objectives:
1. Destroy Yuriís Cloning Facility
2. Eliminate all of Yuriís units

Starting Units:

2 Dolphins
2 Chrono Miners
3 GI's
5 Guardian GI's
6 Destroyers
2 Grizzlies

This mission starts out in Australia, next to the Sydney Opera House. Start out by garrisoning all your GIís in the Opera House. Some boomer subs will attack early on, but no worries. Some naval units can easily deal with this threat. Immediately begin to augment your base, up to the point where you have every building short of a battle lab. Once you are at this point, begin to create masses of GIís. Spread them throughout the city, garrisoning them in the most convenient places, and organize them so it is almost impossible for Yuri to attack your base directly. Then, create your battle lab, SpySat, and then start making about 16 Black Eagle jets. While they build, reinforce your base with prism towers and pillboxes, Yuriís forces may begin attacking more heavily at this point. Use the Black Eagles to pick off targets around the map. If at all possible, capture the Tech Airport. Create a nighthawk, fill it with engineers, and go around capturing tech buildings about the city and reinforcing them with prism tower networks. Eventually, you will need to assault Yuriís base. Drop groups of GIís near Yuriís base and pick off wandering units by garrisoning them. Create droves of prism and mirage tanks, and continue to harass Yuri with your Eagles. If you feel like it, make a group of 5 carriers and escort them with any anti-sub units you have. Move them towards Yuriís naval outpost and use the carriers to pick off targets across the mainland. Once you feel you have enough units to win, and you do need quite a few, mount an all-out attack on the base. If your units become mind-controlled, ignore them and attack the psychic unit(s) that have subverted yours. If you play your cards right, concentrate your fire, and harass Yuri with your Eagles and carriers, you should end up on top easily.

Allied Mission 6 - Trick or Treaty

Objectives:
1. Defend the Parliament Building from attack
2. Destroy Yuriís base

Starting Units:
1 MCV
3 Grizzlies
10 GIs
2 Engineers
2 Guardian GI's

This mission is one of the toughest in the game. You must IMMEDIATELY begin garrisoning buildings around the city, posting tanks and GGIs at each bridge, capturing tech buildings, and mining. Begin by working your way up the tech tree, and be sure to create a healthy number of miners. Create a nighthawk full of engineers, capture every tech building in the town, and let a few engineers patrol the city watching for garrisoned buildings that have taken damage. Create a heavy defense by the machine shop in the top center of the map. Include pillboxes, prism towers, and patriot missiles. Be sure to lace the area with a healthy group of IFVs to help stop the massive flying disc threat. Also, make sure you have a strong naval force, complete with destroyers and dolphins to deal with Yuriís boomers, and position them around the landings to deal with the hover transports. Also, be wary of Yuriís mastermind offensive, as these annoying units will control every unit in range. Concentrate fire on them to eliminate the threat in good time. If your defenses were sufficient, you will survive the attack, but your base will be heavily ravaged. Once the attack is over, the treaty is signed, and a group of soviet units join your naval fleet. Move them along with your units slowly up the river until you are in range of the base. Use your dreadnaughts to pick off buildings on the mainland and use the other naval units to guard them against gattling tanks. You should not have any problem destroying his base.

Allied Mission 7 - Brain Dead

Objectives:
1. Build a Soviet Radar Dish
2. Destroy Psychic Dominator
3. Destroy all Yuri Forces

Starting Units:
5 Engineers

You start out with a mere 5 engineers. They are paradropped into an old, dilapidated soviet outpost. Immediately repair every building in the immediate area, including the broken down communications center. Then, start mining some ore, but donít put up your radar right away. First, build up the defenses around the base. Create a battle bunker at each entrance, and fill them and the communications center with conscripts. Then, start making some tanks to patrol the area, and a few more war miners to bring in the dough. Once you feel your defense is adequate for minor scuffles, then construct your radar dish, and if you like, a pair of tesla coils. Not long after building the radar dish, you get reinforcements via ChronoSphere. Immediately begin climbing the tech tree at both bases. Be sure to make plenty of grand cannons and mirage tanks for the lower Allied base. Create a large amount of harriers (about 20) and then order them to attack the Psychic Dominator. If they do not destroy it with their missiles, immediately rebuild the lost ones, and try again. You must destroy it, but when you do, you must then immediately move against the Genetic Mutator, but this is much more easily done since it is near the coastline, away from heavy defenses. Once that drops, create a soviet naval yard near the allied base and immediately begin pumping out submarines, since the waters are infested with boomer subs. Go around destroying as many as you can, and once the water is relatively safe, begin picking at the coast with dreadnaughts. Create a nuke silo, weather control center, chronosphere, and iron curtain. Time the super weapon attacks so you can deliver both hits at the same time. This can be used to take out heavy buildings or large fields of bio reactors and the like. Create 9 seige choppers, deploy them, and chronoshift them to the area where the Dominator used to be. Immediately iron curtain them to make them invincible, and they will pick off gattling cannons within their reach. Use them to harass that corner of the map. Create a posse of about 10 kirovs, and send them in from the soviet base. While you are doing this, start slowly amassing prism tanks and mirage tanks at the allied base and slowly move in from the west. With the firepower of the kirovs, dreadnaughts, seige choppers, and allied tanks, Yuri should eventually give in and sell all his buildings to get units to assault your base with. If you made 3 or 4 grand cannons at the allied base, this threat will be easily dealt with. Congratulations, because you have just defeated Yuri and liberated the world!

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