Downloads Index
Downloads Stats
Fan Site Kits
Generals Downloads
Mapping Tools
Modding Tools
Movies
Red Alert 2 Downloads
Renegade Downloads
Search Downloads
Tiberian Sun Downloads
Yuri's Revenge Downloads
XCC Utilities
View All Files


Become An Affiliate
Current News
Forums
War Stories


General Info
Screenshots


Battle Reports
Screenshots

China:
Storyline
Walkthrough

GLA:
Storyline
Walkthrough

United States:
Storyline
Walkthrough


Storyline

Allied:
Structures
Units

Soviet:
Structures
Units


Single Player:
Storyline
GDI Personnel
Nod Personnel

Multi Player:
GDI Units
Nod Units
Radio Commands


Review
Storyline

GDI:
Personnel
Structures
Units
Walkthrough

Nod:
Personnel
Structures
Units
Walkthrough

The Forgotten:
Personnel


Review
Storyline
Tech Structures

Allied:
Structures
Units
Walkthrough

Soviet:
Structures
Units
Walkthrough

Yuri:
Structures
Units


Staff




Tiberian Sun - GDI Walkthrough

 
About
This Walkthrough was written by Steven W. Carter a big thanks to him!

Disclaimer: I provide no guarantees here. These are strategies that worked for me on version 1.08 using the normal difficulty level. I played each mission at least twice and generally tried to mix up my strategies to see what worked best. What follows is a summary of that work, with an emphasis more on how to start up each mission rather than on details on how to destroy an enemy base once you are able to repulse its attacks (and where preferences will vary anyway).


Mission 1 - Reinforce Phoenix Base
Objective:
Destroy all NOD forces.

Strategy:
This is a training mission, so you are not going to be pressured at all. Take the time to familiarize yourself with the interface, the look of the game, and the waypoints system.

After you receive reinforcements, build a refinery and then a barracks. There is plenty of room for them in your starting base. If you want to, also build a tiberium silo. There is only one entrance to your base, and it is guarded by two vulcans. Those will be more than enough for defense. The only thing left to build is some light infantry, so go ahead and do so. The NOD ``base'' is located in the northeastern corner of the map. It only has a hand of NOD and a power plant, and your starting units can destroy them and their defenders pretty easily. There is also another bridge south of that, but when you encounter it, meteors will destroy it and prevent NOD from receiving its own reinforcements.

Remember that tiberium is toxic to infantry units, so don't have your infantry wander through tiberium patches when looking for NOD forces. Instead, let your harvester draw them to your base. The harvester is tough enough to withstand the slight amount of machine gun fire it will encounter.


Mission 2 - Secure the Region
Objective:
Destroy all SAM sites to allow for evacuation of civilians. Destroy all NOD forces.
Strategy:
Watch the two transport ships get destroyed by SAM sites. They were heading for the civilian town, so now you know the general direction in which it lies.

Deploy the MCV where it stops, and then build your base. For some reason, the radar installation is not available, but this is not really a problem because your base will be small, and NOD will only attack from one location. After building a war factory, construct some wolverines and go exploring. It is easier to use wolverines instead of infantry because of all of the tiberium near your base. Besides the two obvious SAM sites to the east of your base, there is another to the north. Destroy them and then move your wolverines south until they reach an east-west road. Follow it east until you come to an isthmus connecting your island to the NOD island. All NOD attacks will go through this isthmus, so you can stop them cold with a few wolverines here.

Once you have enough wolverines to attack -- 10 should be enough -- move across the isthmus and destroy the two SAM sites you come across. Then heading north will bring you to the civilian town. West of the town is the tiberium patch the NOD harvester uses, and you can take the opportunity to destroy the harvester and deprive NOD of extra credits.
There are two more SAM sites north of the civilian town, and once you destroy them, GDI will be able to rescue the ``significant'' civilian population. That's right, all three people. Once the civilians are saved, just march your wolverines directly into the NOD base and destroy everything in sight.


Mission 3a - Capture Train Station
Note:
This is the most western of the two mission choices.

Objective:
Capture the train station. Destroy all NOD structures.

Strategy:
Group all of your offensive forces together and go exploring. You will find some random NOD forces around, but they should be easy to kill. In the middle of the map, you will run into an attack cycle which will run away to warn the NOD base. Don't worry about it; even with warning the NOD base will not be difficult.

Head generally west and north. Be careful moving your infantry and engineers around the patch of tiberium. Ignore the plateaus. There are NOD units up there but no NOD structures.

Eventually you will find a bridge guarded by a cyborg. Kill the cyborg, but do not cross the bridge yet. If you move west to the edge of the map, you will receive two titans in reinforcements. They have enough range to destroy the nearby NOD power stations, which will in turn overload and destroy the NOD laser towers.

Now go back to the bridge and cross it. With your starting units and the additional titans, destroying the NOD base and killing its few defenders will be easy. Then send one of your engineers into the train station to finish the mission.


Mission 4 - Secure Crash Site
Objective:
Locate the crash site. Capture the NOD technology center.

Strategy:
You start out in the southwestern corner of the map. Move the MCV a little to the south before deploying. This will give you more room for your perimeter defense.

Your two wolverines and two titans will be enough to handle all initial attacks, so build your base first and worry about putting up vulcan cannon later. You should put the tiberium refinery on the eastern side of your base, right next to the tiberium patch.
Most NOD attacks will come from the northeast. If you put your wolverines and titan north of the tiberium patch, you will head off most of them before they get to your base.

Once you have 4 or 5 wolverines and titans, head north. There is a small NOD base near the center of the map. It is guarded by twin laser towers, but titans have a longer range, so use them to destroy the lasers. Camp your units there for a bit and train three engineers. Have the engineers capture the two power stations and the hand of NOD, and then build another war factory here. Now you have a rally point much closer to the action. The crash site is through the southeastern gate of your new base. Once you have destroyed the two tick tanks protecting the alien ship, you will have secured the area.

Leave the crash area and head for the main NOD base. It is located over the bridge just to the east of your second base. It will be guarded by some tick tanks, attack cycles, and infantry, but they should be no match for your titans and wolverines. The technology center is near the entrance to the base. Just send in an engineer to finish the mission.


Mission 5 - Defend Crash Site
Objective:
Defend the alien crash site.

Strategy:
The timer does not measure how long you have to defend the crash site (although it is close); it measures how long the ion storm will last. When the timer runs out, you will receive reinforcements in the form of titans and wolverines.

Never move your troops out of your defended base. Near the start, NOD rocket infantry will target a power plant and your radar installation. There is nothing you can do about this. Just sell the buildings and use the extra money to train more troops. Even with one power plant gone, you will still have enough energy to run your base.
Most of the attacks will come from the north, so put the majority of your troops there. Do not let any of your vulcan cannon get destroyed. If necessary, move your troops outside slightly to distract and attack NOD forces.

About a third of the way through the timer, NOD will sneak some units into your base using subterranean APC's. One APC will go the western side of the UFO and one will go to the eastern side. Have some troops waiting around in those spots to welcome NOD to your base.
Train a couple of medics, and use waypoints so one can heal the infantry at the northern entrance and the other can heal the infantry at the southern entrance. With most of the remaining money -- leave some for repairing your vulcan cannon -- train some more infantry. With the number of troops you now have at your disposal, defending your base should not be a problem.


Mission 6a - Destroy Radar Array
Note:
This is the most western of the two mission choices.

Objective:
Destroy the three relay stations. Destroy the radar array.

Strategy:
Let the computer control your initial reinforcements. They will kill the two NOD infantry on their own, and then be healed by the medic. The way south leads to a dead end, so head east. Let your infantry units lead the way since they can be healed.

Eventually, you will come to a patch of tiberium with fiends in it. Do not attack the fiends unless you want the mission to end quickly. I played this mission twice: both times NOD infantry attacked the fiends, but only one time did the fiends attack NOD forces back. If the fiends help, they'll destroy a couple of lasers for you. Otherwise, you'll have to take out the lasers yourself.

NW relay station: There are submerged APC's with infantry surrounding the relay station, so be prepared. Also, when you attack the station, NOD will send several infantry and cyborgs at you, so watch for that as well. Once the relay station is gone, you will get some reinforcements. South relay station: There is nothing special about this station, except that the entrance is ``guarded'' by a tiberium vein. Infantry can pass unmolested, but titans will take damage. There is also a NOD base to the east of this station, but you can ignore it. Destroying this station results in reinforcements as well.

Radar array: South of the remaining relay station is a tunnel. Taking the tunnel leads up to the radar array. There are some lasers, cyborgs, and tick tanks guarding the area, but with all the firepower you should have by this point destroying everything in sight should not be a problem. NE relay station: After destroying the radar station, head east, destroy a gate and some lasers, and then destroy the relay station. End of mission.


Mission 7 - Rescue Tratos
Objective:
Rescue Tratos. Destroy everything NOD.

Strategy:
You start out with Umagon, Ghoststalker, and a mutant hijacker. Try to get a feel for these three, because you'll see them again often in the missions ahead. Umagon can kill infantry with one shot, but doesn't do much damage to anything else. Ghoststalker is lethal to infantry and vehicles, and he can plant C4 charges in buildings, but you have to be careful with him. His rail gun will kill anything between him and his target, so try to keep his line-of-sight clear. I never find much use for the hijacker. Umagon and Ghoststalker are all the firepower you need.

At the start of the mission, move your units west, killing everything you see. There is a big tiberium patch nearby, so you can heal your units if they get hit. Eventually, you'll come to a NOD mini-base. It has an observation tower out front. If any of your units wander into its view, an alarm will go off, and you will have to rescue Tratos within 4 minutes. Instead, sneak around the side of the base and notice the power plant. There are crates around it, and if you shoot the crates, they will explode and take out the power plant, too. Now the observation tower has no power, and so you can destroy the min-base in any way you want.

Continuing southwest, you will notice the prison camp. The corner closest to you has crates around it, and so you can blow them up and create a hole in the laser fencing. This will start the 4-minute timer, but Umagon and Ghoststalker should be able to kill off anything that comes their way, and still give Umagon enough time to walk to the hospital and free Tratos.

Once Tratos is out of the hospital, a transport ship will arrive on the far eastern side of the map. Also, one of the broken bridges you passed earlier will become whole. To finish rescuing Tratos, walk him over to the transport ship -- but not right away. As soon as he leaves, your mutant units will leave as well. So just get Tratos out of harm's way and then let Ghoststalker and Umagon pick apart the main NOD base. They should be able to kill a few units and bring down some fencing and lasers. When you get bored with them, send Tratos to the ship. They'll leave and reinforcements will arrive, including an MCV. Soon after this, NOD will sell off the prison camp, leaving only the main camp.

Move the MCV west so it is near two tiberium patches. You will receive more reinforcements when you deploy the MCV and when you build a tiberium refinery. This should give you a large force of wolverines and titans. You can go ahead and start attacking the main NOD base at this point. It will have several lasers and tick tanks for defense, plus assorted infantry and cyborgs, but it will not withstand a pounding from titans and wolverines for very long.


Mission 8a - Destroy Vega's Dam
Note:
This the most western of the mission choices.

Objective:
Destroy Vega's dam.

Strategy:
There are two ways to meet the objectives. You can either destroy the dams themselves, or you can destroy the regulator stations, which will in turn destroy the dams. There are also two ways to get into the main NOD base. This guide will be for the most interesting of the four possible methods.

The NOD forces start out pretty smart. When they see you coming, they blow up the bridge leading to one of their mini-bases. Do not fear, though. By traveling south and then looping around back north, you can arrive on the other side of the bridge and destroy the base. Your prize for doing so will be a health crate and reinforcements.
Move generally southeast until you arrive at a land bridge. Reinforcements will arrive, and to the north of the bridge will be a truck with another health crate. Try to use the crates sparingly.
A little farther north is a city of sorts with three SAM sites and two tick tanks. There will also be a flame tank in the area, so be ready to scatter your infantry. When you destroy the tick tanks, you will receive reinforcements. When you destroy the SAM sites, you will receive a single engineer before the transport is shot down. Move the engineer west and have him repair the bridge.

Move your troops north and have them cross the newly-repaired bridge. Kill the NOD troops in the area, and then move your forces north to a tunnel. The tunnel leads to the northeastern corner of the map -- and the back door to the NOD base. Use your titans to destroy the lasers, and use your wolverines and infantry to kill the enemy infantry. One of the two regulator stations is on this side of the NOD base, and the other is to the southwest across a bridge. Once the regulator stations are gone, the NOD power plants will blow up, and then the dams will blow up.


Mission 9 - Destroy Vega's Base
Objective:
Capture Vega's pyramid and destroy the remainder of his base.

Strategy:
There are three islands on the map. The island you start on is in the northeastern part of the map, Vega's main base is on an island to the west, and a NOD mini-base is on an island to the south. Take the starting units and explore your island. There are seven SAM sites you need to destroy before you can receive reinforcements.

Once the SAM sites are gone, you will receive an MCV and two titans. Deploy the MCV where it stops, and set up your base. Your titans and infantry should be enough to hold off NOD for a while, but be wary of APC attacks. Early in the mission NOD will send an APC with two engineers right to your construction yard. Have some infantry units around to make sure the engineers don't get anywhere. You might also want to pave a lot of your base when you have the time. NOD will eventually send flame tanks at you, and they like to pop up right next to your infantry.
You can safely ignore the game's suggestion to use amphibious APC units to reach the other islands. There are bridges connecting the islands, and neither bridge is particularly well defended. There is a danger with the southern bridge, however. It is guarded by an artillery unit, and simply sending wolverines and titans across the bridge will just get the bridge destroyed. Luckily, the southern NOD base has no air defense (other than rocket infantry) and so you can send some jump jet infantry to destroy the artillery.

There is no trick to defeating the enemy bases. Just sending in titans and wolverines to pound away will work. Once you have captured Vega's pyramid and destroyed every NOD structure right down to the last piece of laser fencing, the mission will be complete.


Mission 10 - Capture Hammerfest Base
Objective:
Re-capture Hammerfest Base and then destroy all NOD forces.

Strategy:
Watch the hover tanks destroy a bridge and kill a couple of trucks. Each truck has a crate, but don't open them yet. The hover tanks will have to do a lot of work before arriving at Hammerfest Base, and they'll need the extra healing.

Put the engineers in the APC, and move the APC close to the crates. Move the hover tanks east until they meet a couple of attack cycles. Kill the cycles and then continue east until you find a ramp leading north. Take the ramp, move north, and then destroy a laser and radar installation. To the northeast of this location is a plateau wall you can target. Shoot the wall and then go up the ramp. You'll find three power plants you need to destroy. Rocket infantry might wander by, but concentrate on the power plants. If you need to, use one of the crates.

Now re-trace your steps, and move the hover tanks east along the southern edge of the map. In the southeast corner is another truck you can kill for a crate. Head north along the eastern side of the map until you find an obelisk. Since you destroyed the power plants, the obelisk is powerless to stop you, and so you can destroy it at your leisure.

Continue north until you pass under a bridge. There will be a landing and a ramp to the north. Go there and discover a NOD mini-base. If you want to take the time to destroy it, go ahead. There is another truck with a crate as a prize. If you don't destroy it, NOD will simply sell it once you re-capture Hammerfest.

Go north around the eastern part of the mini-base and get back over the water. Move west along the northern edge of the map until you reach the northwestern corner. Here is another plateau wall that you can shoot to create a ramp. The ramp will give you access to Hammerfest Base. Move the hover tanks up the ramp, and then move the APC until it is in the same location as the tanks.

Move the hover tanks towards the base first. There are a couple of NOD units that they need to take care so the engineers can move around safely. Be careful with the tanks, though. They consider the base to be an enemy base, and they will shoot at the gun emplacements.
Have the engineers capture the two power stations first. This will reduce power enough that the firestorm walls will no longer be able to operate. Move the third engineer into the barracks and create a couple light infantry to help the hover tanks with NOD infantry. Then send the last engineer into the construction yard, and the base will be yours. Most of the buildings are damaged, and some are powered down, so get to work repairing and powering up your structures. You will also come under attack right away. Move your hover tanks east to protect the eastern tiberium refinery. If it gets destroyed, don't worry. The remaining refinery will be enough.

If you find that you are low on power, even after constructing extra power turbines, feel free to sell the firestorm generator and the firestorm wall pieces. There are also more than enough component towers, and you can sell some of those.

Once you get your base in shape, the mission is pretty straightforward. The NOD base is well defended with artillery, lasers, and SAM sites, plus a multitude of infantry and tick tanks. Begin building a force of wolverines and titans, and then clear your island of NOD forces and SAM sites. Once you destroy all the SAM sites, you will get reinforcements in the form of wolverines, titans, and hover tanks. From there just grind away at the NOD base until you finish it.


Mission 11 - Retrieve Disruptor Crystal
Objective:
Destroy the NOD train and retrieve the disruptor crystal.

Strategy:
This is a quick mission. Ignore the APC's and engineers, and take your other troops west up a ramp. Then head south. You will be able to target the wall of the plateau and create a ramp leading down towards the train station. Somewhere around here you will likely encounter a stealth tank or two plus a cyborg, so be prepared.

There are two lasers guarding the gate to the train station, but your hover tanks and titan have better range, so they can take out the lasers without being damaged. Use your other troops in support, attacking the infantry which will sally forth from the station.

Once the lasers are gone, move forward and target the locomotive of the train. Once that is destroyed, the rest of the train will be stuck and you can proceed at a more careful pace if you need to. The crystal is in the last car. Destroying the car will leave a crate behind, and moving a unit onto the crate will finish the mission.


Mission 12a - Rescue Prisoners
Note:
This is the most eastern of the mission choices.

Objective:
Locate the prison, and then free and evacuate all 10 prisoners.

Strategy:
Follow Umagon's suggestion and head north. Three buggies will quickly find you, so try to have your infantry units in front to absorb the damage. Turn towards the east and find a mutant building. Send Umagon to the building, and Ghoststalker and a mutant hijacker will join you. At regular intervals, NOD will send three cyborgs to hunt your group. Always try to have Umagon or Ghoststalker take the damage while the medic stands behind them. Use the other infantry units for support.

Traveling east along the northern edge of the map, you will eventually run into a civilian city. In the southwestern corner of the city is a building called the ``highrise hotel.'' The hotel is the structure producing the cyborgs, so if you destroy it, you will not be hunted any more. A ways east of the hotel is an artillery unit, so immediately head back north and skirt along the edge of the map until you arrive at the bridge leading to the prison compound.

There is only one laser guarding the gate to the prison, and the titans can make short work of it. If you've lost the titans while fighting cyborgs, then use Ghoststalker to blow the laser up, and then heal him with the medic.

There are almost no defenses inside the prison, so once you get inside, destroy the gate penning in the prisoners and watch them head north to a landing field. Once you destroy the four SAM sites in the prison, a transport will come to pick up the prisoners, and you will have finished the mission.


Mission 13 - Destroy Chemical Supply
Objective:
Start a base and destroy everything NOD.

Strategy:
You start in the southwest corner of the map. Start moving your troops east. You will encounter some stealth tanks. I don't like disruptor tanks very much, so I let them take the lead and also take the damage. Use the hover tanks and mutants in support. Eventually you will arrive at a NOD mini-base. It only has a single laser for defense, so destroy it quickly.

Keep moving east, and then take the ramp to the south. You can build your base on the plateau. Get credits coming in quickly; NOD will use chemical missiles in this mission, and they are a pain, so you want to stop them as soon as possible. Don't worry too much about component towers; NOD will usually target them with missiles, and they won't last.

Build up a small attack force of 4 wolverines and 4 titans, and move them along with the mutants up the eastern side of the map. Leave the hover tanks and the disruptor tanks behind for defense. NOD might try to sneak in some engineers or flame tanks, and you need to be prepared.

When your attack force reaches a bend in the road, head west. It will encounter a lightly guarded gate that shouldn't pose much of a problem. Beyond that gate, however, is a second gate, and that gate has an obelisk and artillery for defense. But it has no SAM sites, so train some jump jet infantry and have them destroy as much of the gate's defenses as possible. Then use your wolverines and titans to mop up. NOD's only two missile silos are just beyond the gate, and once you destroy them, you won't have to worry about missiles any more.

The main NOD base is to the southwest of the second gate. Reinforce your original attack force with more wolverines and titans, and try to capture a nearby enemy structure so you can create your own nearby barracks or war factory. Skirt along the edge of the base, and you will come to its power grid. Destroy the power plants, and the base's defending obelisk will be shut down. From there you should have no problem finishing the base.

There is also a bridge north of the NOD base. Sending any unit across the bridge will reveal a train station. Ghoststalker will appear and you will receive a new objective to get Ghoststalker aboard the train. By this time there shouldn't be any NOD units around to stop him, so simply walk him to the train and finish the mission.


Mission 14 - Mine Power Grid
Objective:
Destroy the power plants.

Strategy:
This is a pretty easy mission -- after the first few minutes. Initially, watch the train as it moves across the map, and then save when it stops. You'll probably have to repeat the opening sequence a couple times, and you don't want to have to watch the train each time you restart.

NOD forces will attack the train, but you will have seven mutants and a medic to fight back with. Locate Umagon and have her target enemy infantry. Locate Ghoststalker and move him west so he has a clear line of sight for the tick tanks and approaching buggies. Locate the mutant hijacker and have it take over a tick tank. Ignore the tick tanks along the ridge to the south. they will destroy the train, but that's ok. You don't need the train any more.

The enemy base has a guarded entrance, but there's no reason for you to approach it. Instead, send your forces north up a ramp, and then move them west. You will find a couple of NOD defenders which Umagon and Ghoststalker should kill easily, and you will also find two power plants which you should destroy.

Now head south so you are behind the NOD gate. There are four power plants plus several NOD defenders, but they should be no match for your forces. Destroy the power plants to finish the mission.


Mission 15 - Destroy Chemical Missile Plant
Objective:
Destroy all NOD forces.

Strategy:
Move your troops east and set up your base east of the blue patch of tiberium. Set up your base, but don't worry too much about exploring. When the mutants disable part of NOD's power output, several obelisks will go off-line, and then it will be safer to travel.

There will be chemical missile attacks again, and NOD won't send very many attacks your way, so don't spend a lot of time or energy on component towers. Get two or three harvesters going, and start producing titans, wolverines, and jump jet infantry.

When the timer goes off, send an attack force east. It will hit a wall of defenses with the powered down obelisks. To the east of the wall is a plateau with artillery on it. Send the jump jet infantry to take care of them, and then use the wolverines and titans to mop up. There is a stealth generator here. Capture it and also capture the power plant on the plateau, and then create an attack base complete with barracks and war factory.

The main NOD base is hidden with several stealth generators. Use the mobile sensor array so you can see what is going on. There will be a variety of obelisks, lasers, and troops in the base, but you should be able to whittle away at the defenses without problem.

There are several helipads with banshees in the southeast corner of the map, but for whatever reason, NOD didn't use the banshees very much. A single SAM tower is enough to defend your main base and your attack base. The mission ends when every NOD unit and structure has been destroyed.


Mission 16 - Destroy Prototype Facility
Note:
This is the most northern of the two mission choices.

Objective:
Destroy all NOD forces.

Strategy:
You start out in the southeast corner with your old friends Umagon, Ghoststalker, and the mutant hijacker. There are also three other mutants, but they aren't important. Send them to the northeastern corner and let them explore while you concentrate on the other units. They won't run into any NOD forces.

Move Umagon, Ghoststalker, and the hijacker in a generally northwestern direction. You'll find a small NOD base. Inside the base is a subterranean APC that the hijacker can steal. If you want it, use the western entrance and send in Ghoststalker first to eliminate the defending infantry. The cyborgs won't budge, so ignore them. Then send in the hijacker. He'll get hit by a laser twice, but that's ok because he'll be spending the rest of the mission inside the APC.

Leave the area of the base and head north. You should come across a pair of banshees flying in circles. They'll ignore you, so feel free to ignore them back. Head west along the northern edge of the map, and then shoot the plateau wall in the northwest corner. Go up the ramp and then head south. You'll end up behind the main NOD base, in view of the production facility.

With the base in view, you'll receive reinforcements: and MCV, some hover tanks, and a titan. Move the MCV north to the northeastern corner of the map and deploy your base there. You will receive a Mammoth Mk. II at this point. Send it north to help with the defense of your base. It is pretty lethal with a gun similar to Ghoststalker's.

The small NOD base you saw before is just to the southwest of your base location, and you can send in the hover tanks to finish it off. Nothing there has any range, and so the hover tanks shouldn't even take a hit. You can also steal the buildings, but that is probably more trouble than it is worth.

Get your base going. There is a plateau wall to the west of your base that you can shoot, but if you leave it alone, then all NOD attacks will come from the south. Just line up Umagon, Ghoststalker, and the mammoth south of your base, and nothing will get through. The only two things you have to be worried about are subterranean attacks and artillery attacks. So keep some other units around for those cases.

Once you have an attack force ready, head south to the southeastern corner, and then head west. The NOD base is hidden by stealth generators, so bring along a mobile sensor array. Probe the defenses to find an obelisk, and then send in jump jet infantry to destroy it. Now you can pummel the base with wolverines and titans. Save the stealth generator, though, and use an engineer to capture it. You can create a small attack base here, and use it as a rallying point.

From this point on, the mission is pretty standard. You just need to destroy all NOD forces, and you can do that pretty easily by pounding away with wolverines and titans. If you have problems, note that the NOD harvester uses the tiberium patch south of your attack base. Kill it to take away NOD's credit supply, and then NOD will be at your mercy.


Mission 17 - Weather the Storm
Objective:
Protect the Kodiak and destroy all NOD forces.

Strategy:
You are in an ion storm, and that means you can't use any flying units, and it means the radar screen won't function. You will still need to build a radar eventually, though, because you will need a mobile sensor array before attacking the NOD base.

Group your infantry together and send them slightly south. Two tick tanks will attack from that direction, and infantry are the most effective in that situation. After the tanks are dead, move the infantry north to kill two more tick tanks. The move your titans and wolverines to the ridge north of your base. Two artillery units will soon appear, and your forces can take them out quickly.

Meanwhile, start building your base. Deploy the MCV where it is, and then build a power station and a refinery. The only safe tiberium patch for the moment is in the northwest corner of the map, so send your harvester there. Notice the rock next to the Kodiak. NOD has a pair of artillery units on a plateau to the east, and their range extends to that rock. So do not place any buildings east of that rock for the time being.

Build a barracks and a war factory, and then build another titan. Send your three titans south to a tiberium patch. It will be guarded by two cyborgs, an attack cycle, and an artillery unit. Once they are dead, it will be safe to send a harvester to the patch.

Build another titan so you have four, and then send them east to kill the two artillery on the plateau. Your base is now reasonably secure, and NOD won't send any attacks for a while. Build another harvester, set up some perimeter defenses, and then build titans and wolverines, plus a mobile sensor array.

Once you have an attack force, send it east to the tiberium patch. The NOD harvesters will use this patch, and you can pick them off easily. Wait to make sure no more NOD harvesters come your way, and then move your units north to the northern edge of the map. Head east for a bit and then deploy the sensor array. NOD will have several power plants along the northern ridge, but they, like the rest of the base, will be hidden by stealth generators. Destroy all of the power plants except for one, and then capture it. This will allow you to start up an attack base.

Build another barracks and war factory, and then replenish your attack force. NOD's construction yard is nearby, so target that first so it can't rebuild anything. Also take out the remaining power plants so all of the obelisks will be deactivated. Then just move south killing everything in site.


Mission 18 - Final Conflict
Objective:
Destroy the ICBM launchers before they can launch.
Destroy Kane's pyramid. Destroy all NOD forces.

Strategy:
Quickly kill the defending infantry, and then target the refinery. You should be able to distract the NOD harvester long enough to destroy the refinery and prevent NOD from getting at least one load of tiberium. Then destroy the other buildings, using the newly-arrived titans and wolverines in support.

Deploy the MCV inside the old NOD base, and start building up your own base. A one-hour timer will start when you build your barracks, so delay that for a bit and build a couple of power stations and your radar first. Keep your buildings spread out. Eventually Kane will start shooting missiles at you, and some shots can take out two buildings if they are close together.

What you see on the radar is only half of the map. Once you destroy an ICBM launcher or explore the southern edge of the map, the full map will be revealed. There will be three NOD bases, each with its own separate power grid and ICBM launcher. There will also be a special area just for Kane.

North NOD base: This base is well-defended with artillery units and obelisks. The easiest way to crack their defenses is to use the ion cannon, so quickly build a tech center and an upgrade center so you will have the option. Probe the base so the artillery units will reveal themselves, and then hit them with the ion cannon. You can also use jump set infantry to scout the bridge leading up to the base, and destroy the two lasers guarding the northern shore. Once you've softened up their defenses enough, a standard attack of titans and wolverines will do the trick. The ICBM launcher is in the northeastern part of the base. There is also an old GDI base west of the NOD base, and you can find three mammoth (mark 1) tanks there.

South NOD base: The easiest way to attack this base is via water. Send some hover tanks and an APC with infantry and at least one engineer south along the river. You'll find a bunch of power plants along the shore near the bottom of the map. Capture one of the power plants and then build a barracks nearby. Pump out some light infantry to assist the hover tanks, and destroy all of the power plants. You might also want to put up some vulcan cannon to ensure you keep your foothold. The ICBM launcher is just to the west of the power plants, but don't destroy it until time is winding down. The construction yard, temple of NOD, and war factory are also near the ICBM launcher, and by destroying all three, you can effectively cripple the base. Mopping it up after that should present no problems.

Middle/island NOD base: This is a small base guarded by an obelisk. Simply charge it with several hover tanks and destroy everything in sight. The base is cloaked by a stealth generator, so you might have to target the ground a few times in order to find the power plants. The ICBM launcher is right in the middle of the base, surrounded by some concrete.

Kane's island: Kane's island is on the eastern side of the map. You passed it if you used the river to enter the southern base. There are only a couple of lasers guarding the bridge leading to the island, so you shouldn't have much of a problem. Once you destroy the pyramid, you won't have to worry about missile attacks any more.

 
 
© 2002 Westwood Experience
Layout and Graphics by SEAL31 of Conspiracy designs | Layout Coding/PHP and additional graphics by Benlanka.
Westwood Experience is not Affiliated with Westwood Studios™, Electronic Arts™ or thier subsibiaries.
The text and graphic content of WWEXP HTTP and FTP sites is  © Westwood Experience, and or its respective owners.
All Rights Reserved. They are not released as public domain, and cannot be reproduced without permission.

 CANDC3
 CNC DEN
 CNC HQ (German)
 CNC Laboratory
 CNC Matrix
 CNC RenEclips
 CNC Sector
 CNC Series
 CNC Unleashed
 CNC Zone
 Generals Elite
 Generals Oracle
 Imperium Westwood
 Metal Gaming
 Planet Generals  (German)
 Project Perfect Mod
 RADEN
 Tech War
 Tiberium-MW





Westwood Experience



 The Poll will return
 shortly