

Downloads Index
Downloads Stats
Fan Site Kits
Generals Downloads
Mapping Tools
Modding Tools
Movies
Red Alert 2 Downloads
Renegade Downloads
Search Downloads
Tiberian Sun Downloads
Yuri's Revenge Downloads
XCC Utilities
View All Files

War Stories

General Info
Screenshots

Battle Reports
Screenshots
China:
Storyline
Walkthrough
GLA:
Storyline
Walkthrough
United States:
Storyline
Walkthrough

Storyline
Allied:
Structures
Units
Soviet:
Structures
Units

Single Player:
Storyline
GDI Personnel
Nod Personnel
Multi Player:
GDI Units
Nod Units
Radio Commands

Review
Storyline
GDI:
Personnel
Structures
Units
Walkthrough
Nod:
Personnel
Structures
Units
Walkthrough
The Forgotten:
Personnel

Review
Storyline
Tech Structures
Allied:
Structures
Units
Walkthrough
Soviet:
Structures
Units
Walkthrough
Yuri:
Structures
Units

Staff


|
Tiberian Sun - GDI Walkthrough
 |
 |
 |
|
About |
This Walkthrough was written by Steven W. Carter a big thanks to him!
Disclaimer: I provide no guarantees here. These are strategies that worked
for me on version 1.08 using the normal difficulty level. I played each
mission at least twice and generally tried to mix up my strategies to see
what worked best. What follows is a summary of that work, with an emphasis
more on how to start up each mission rather than on details on how to destroy
an enemy base once you are able to repulse its attacks (and where preferences
will vary anyway). |
|
Mission 1 - Reinforce Phoenix Base |
Objective:
Destroy all NOD forces.
Strategy:
This is a training mission, so you are not going to be pressured at all.
Take the time to familiarize yourself with the interface, the look of the
game, and the waypoints system.
After you receive reinforcements, build a refinery and then a barracks.
There is plenty of room for them in your starting base. If you want to,
also build a tiberium silo. There is only one entrance to your base, and
it is guarded by two vulcans. Those will be more than enough for defense.
The only thing left to build is some light infantry, so go ahead and do
so. The NOD ``base'' is located in the northeastern corner of the map.
It only has a hand of NOD and a power plant, and your starting units can
destroy them and their defenders pretty easily. There is also another
bridge south of that, but when you encounter it, meteors will destroy
it and prevent NOD from receiving its own reinforcements.
Remember that tiberium is toxic to infantry units, so don't have your
infantry wander through tiberium patches when looking for NOD forces.
Instead, let your harvester draw them to your base. The harvester is
tough enough to withstand the slight amount of machine gun fire it will
encounter. |
|
Mission 2 - Secure the Region |
Objective:
Destroy all SAM sites to allow for evacuation of civilians. Destroy all
NOD forces.
Strategy:
Watch the two transport ships get destroyed by SAM sites. They were heading
for the civilian town, so now you know the general direction in which it
lies.
Deploy the MCV where it stops, and then build your base. For some reason,
the radar installation is not available, but this is not really a problem
because your base will be small, and NOD will only attack from one location.
After building a war factory, construct some wolverines and go exploring.
It is easier to use wolverines instead of infantry because of all of the
tiberium near your base. Besides the two obvious SAM sites to the east of
your base, there is another to the north. Destroy them and then move your
wolverines south until they reach an east-west road. Follow it east until
you come to an isthmus connecting your island to the NOD island. All NOD
attacks will go through this isthmus, so you can stop them cold with a
few wolverines here.
Once you have enough wolverines to attack -- 10 should be enough -- move
across the isthmus and destroy the two SAM sites you come across. Then
heading north will bring you to the civilian town. West of the town is
the tiberium patch the NOD harvester uses, and you can take the opportunity
to destroy the harvester and deprive NOD of extra credits.
There are two more SAM sites north of the civilian town, and once you
destroy them, GDI will be able to rescue the ``significant'' civilian
population. That's right, all three people. Once the civilians are
saved, just march your wolverines directly into the NOD base and destroy
everything in sight. |
|
Mission 3a - Capture Train Station |
Note:
This is the most western of the two mission choices.
Objective:
Capture the train station. Destroy all NOD structures.
Strategy:
Group all of your offensive forces together and go exploring. You will
find some random NOD forces around, but they should be easy to kill. In
the middle of the map, you will run into an attack cycle which will run
away to warn the NOD base. Don't worry about it; even with warning the
NOD base will not be difficult.
Head generally west and north. Be careful moving your infantry and
engineers around the patch of tiberium. Ignore the plateaus. There are
NOD units up there but no NOD structures.
Eventually you will find a bridge guarded by a cyborg. Kill the cyborg,
but do not cross the bridge yet. If you move west to the edge of the map,
you will receive two titans in reinforcements. They have enough range to
destroy the nearby NOD power stations, which will in turn overload and
destroy the NOD laser towers.
Now go back to the bridge and cross it. With your starting units and the
additional titans, destroying the NOD base and killing its few defenders
will be easy. Then send one of your engineers into the train station to
finish the mission. |
|
Mission 4 - Secure Crash Site |
Objective:
Locate the crash site. Capture the NOD technology center.
Strategy:
You start out in the southwestern corner of the map. Move the MCV a little
to the south before deploying. This will give you more room for your
perimeter defense.
Your two wolverines and two titans will be enough to handle all initial
attacks, so build your base first and worry about putting up vulcan cannon
later. You should put the tiberium refinery on the eastern side of your
base, right next to the tiberium patch.
Most NOD attacks will come from the northeast. If you put your wolverines
and titan north of the tiberium patch, you will head off most of them
before they get to your base.
Once you have 4 or 5 wolverines and titans, head north. There is a small
NOD base near the center of the map. It is guarded by twin laser towers,
but titans have a longer range, so use them to destroy the lasers. Camp
your units there for a bit and train three engineers. Have the engineers
capture the two power stations and the hand of NOD, and then build another
war factory here. Now you have a rally point much closer to the action.
The crash site is through the southeastern gate of your new base. Once
you have destroyed the two tick tanks protecting the alien ship, you
will have secured the area.
Leave the crash area and head for the main NOD base. It is located over
the bridge just to the east of your second base. It will be guarded by
some tick tanks, attack cycles, and infantry, but they should be no match
for your titans and wolverines. The technology center is near the entrance
to the base. Just send in an engineer to finish the mission. |
|
Mission 5 - Defend Crash Site |
Objective:
Defend the alien crash site.
Strategy:
The timer does not measure how long you have to defend the crash site
(although it is close); it measures how long the ion storm will last.
When the timer runs out, you will receive reinforcements in the form of
titans and wolverines.
Never move your troops out of your defended base. Near the start, NOD
rocket infantry will target a power plant and your radar installation.
There is nothing you can do about this. Just sell the buildings and use
the extra money to train more troops. Even with one power plant gone,
you will still have enough energy to run your base.
Most of the attacks will come from the north, so put the majority of your
troops there. Do not let any of your vulcan cannon get destroyed. If
necessary, move your troops outside slightly to distract and attack NOD
forces.
About a third of the way through the timer, NOD will sneak some units
into your base using subterranean APC's. One APC will go the western
side of the UFO and one will go to the eastern side. Have some troops
waiting around in those spots to welcome NOD to your base.
Train a couple of medics, and use waypoints so one can heal the infantry
at the northern entrance and the other can heal the infantry at the
southern entrance. With most of the remaining money -- leave some for
repairing your vulcan cannon -- train some more infantry. With the
number of troops you now have at your disposal, defending your base
should not be a problem. |
|
Mission 6a - Destroy Radar Array |
Note:
This is the most western of the two mission choices.
Objective:
Destroy the three relay stations. Destroy the radar array.
Strategy:
Let the computer control your initial reinforcements. They will kill the
two NOD infantry on their own, and then be healed by the medic. The way
south leads to a dead end, so head east. Let your infantry units lead the
way since they can be healed.
Eventually, you will come to a patch of tiberium with fiends in it. Do
not attack the fiends unless you want the mission to end quickly. I
played this mission twice: both times NOD infantry attacked the fiends,
but only one time did the fiends attack NOD forces back. If the fiends
help, they'll destroy a couple of lasers for you. Otherwise, you'll
have to take out the lasers yourself.
NW relay station: There are submerged APC's with infantry surrounding
the relay station, so be prepared. Also, when you attack the station,
NOD will send several infantry and cyborgs at you, so watch for that
as well. Once the relay station is gone, you will get some reinforcements.
South relay station: There is nothing special about this station, except
that the entrance is ``guarded'' by a tiberium vein. Infantry can pass
unmolested, but titans will take damage. There is also a NOD base to the
east of this station, but you can ignore it. Destroying this station
results in reinforcements as well.
Radar array: South of the remaining relay station is a tunnel. Taking
the tunnel leads up to the radar array. There are some lasers, cyborgs,
and tick tanks guarding the area, but with all the firepower you should
have by this point destroying everything in sight should not be a problem.
NE relay station: After destroying the radar station, head east, destroy
a gate and some lasers, and then destroy the relay station. End of
mission. |
|
Mission 7 - Rescue Tratos |
Objective:
Rescue Tratos. Destroy everything NOD.
Strategy:
You start out with Umagon, Ghoststalker, and a mutant hijacker. Try
to get a feel for these three, because you'll see them again often in
the missions ahead. Umagon can kill infantry with one shot, but doesn't
do much damage to anything else. Ghoststalker is lethal to infantry and
vehicles, and he can plant C4 charges in buildings, but you have to be
careful with him. His rail gun will kill anything between him and his
target, so try to keep his line-of-sight clear. I never find much use
for the hijacker. Umagon and Ghoststalker are all the firepower you
need.
At the start of the mission, move your units west, killing everything
you see. There is a big tiberium patch nearby, so you can heal your
units if they get hit. Eventually, you'll come to a NOD mini-base. It
has an observation tower out front. If any of your units wander into
its view, an alarm will go off, and you will have to rescue Tratos
within 4 minutes. Instead, sneak around the side of the base and notice
the power plant. There are crates around it, and if you shoot the crates,
they will explode and take out the power plant, too. Now the observation
tower has no power, and so you can destroy the min-base in any way you
want.
Continuing southwest, you will notice the prison camp. The corner closest
to you has crates around it, and so you can blow them up and create a
hole in the laser fencing. This will start the 4-minute timer, but Umagon
and Ghoststalker should be able to kill off anything that comes their
way, and still give Umagon enough time to walk to the hospital and free
Tratos.
Once Tratos is out of the hospital, a transport ship will arrive on the
far eastern side of the map. Also, one of the broken bridges you passed
earlier will become whole. To finish rescuing Tratos, walk him over to
the transport ship -- but not right away. As soon as he leaves, your
mutant units will leave as well. So just get Tratos out of harm's way
and then let Ghoststalker and Umagon pick apart the main NOD base. They
should be able to kill a few units and bring down some fencing and
lasers. When you get bored with them, send Tratos to the ship. They'll
leave and reinforcements will arrive, including an MCV. Soon after this,
NOD will sell off the prison camp, leaving only the main camp.
Move the MCV west so it is near two tiberium patches. You will receive
more reinforcements when you deploy the MCV and when you build a tiberium
refinery. This should give you a large force of wolverines and titans.
You can go ahead and start attacking the main NOD base at this point.
It will have several lasers and tick tanks for defense, plus assorted
infantry and cyborgs, but it will not withstand a pounding from titans
and wolverines for very long. |
|
Mission 8a - Destroy Vega's Dam |
Note:
This the most western of the mission choices.
Objective:
Destroy Vega's dam.
Strategy:
There are two ways to meet the objectives. You can either destroy the
dams themselves, or you can destroy the regulator stations, which will
in turn destroy the dams. There are also two ways to get into the main
NOD base. This guide will be for the most interesting of the four possible
methods.
The NOD forces start out pretty smart. When they see you coming, they
blow up the bridge leading to one of their mini-bases. Do not fear,
though. By traveling south and then looping around back north, you can
arrive on the other side of the bridge and destroy the base. Your prize
for doing so will be a health crate and reinforcements.
Move generally southeast until you arrive at a land bridge. Reinforcements
will arrive, and to the north of the bridge will be a truck with another
health crate. Try to use the crates sparingly.
A little farther north is a city of sorts with three SAM sites and two
tick tanks. There will also be a flame tank in the area, so be ready to
scatter your infantry. When you destroy the tick tanks, you will receive
reinforcements. When you destroy the SAM sites, you will receive a single
engineer before the transport is shot down. Move the engineer west and
have him repair the bridge.
Move your troops north and have them cross the newly-repaired bridge.
Kill the NOD troops in the area, and then move your forces north to a
tunnel. The tunnel leads to the northeastern corner of the map -- and
the back door to the NOD base. Use your titans to destroy the lasers,
and use your wolverines and infantry to kill the enemy infantry. One
of the two regulator stations is on this side of the NOD base, and the
other is to the southwest across a bridge. Once the regulator stations
are gone, the NOD power plants will blow up, and then the dams will
blow up. |
|
Mission 9 - Destroy Vega's Base |
Objective:
Capture Vega's pyramid and destroy the remainder of his base.
Strategy:
There are three islands on the map. The island you start on is in the
northeastern part of the map, Vega's main base is on an island to the
west, and a NOD mini-base is on an island to the south. Take the starting
units and explore your island. There are seven SAM sites you need to
destroy before you can receive reinforcements.
Once the SAM sites are gone, you will receive an MCV and two titans.
Deploy the MCV where it stops, and set up your base. Your titans and
infantry should be enough to hold off NOD for a while, but be wary of
APC attacks. Early in the mission NOD will send an APC with two engineers
right to your construction yard. Have some infantry units around to
make sure the engineers don't get anywhere. You might also want to pave
a lot of your base when you have the time. NOD will eventually send
flame tanks at you, and they like to pop up right next to your infantry.
You can safely ignore the game's suggestion to use amphibious APC units
to reach the other islands. There are bridges connecting the islands,
and neither bridge is particularly well defended. There is a danger with
the southern bridge, however. It is guarded by an artillery unit, and
simply sending wolverines and titans across the bridge will just get
the bridge destroyed. Luckily, the southern NOD base has no air defense
(other than rocket infantry) and so you can send some jump jet infantry
to destroy the artillery.
There is no trick to defeating the enemy bases. Just sending in titans
and wolverines to pound away will work. Once you have captured Vega's
pyramid and destroyed every NOD structure right down to the last piece
of laser fencing, the mission will be complete. |
|
Mission 10 - Capture Hammerfest Base |
Objective:
Re-capture Hammerfest Base and then destroy all NOD forces.
Strategy:
Watch the hover tanks destroy a bridge and kill a couple of trucks. Each
truck has a crate, but don't open them yet. The hover tanks will have to
do a lot of work before arriving at Hammerfest Base, and they'll need the
extra healing.
Put the engineers in the APC, and move the APC close to the crates. Move
the hover tanks east until they meet a couple of attack cycles. Kill the
cycles and then continue east until you find a ramp leading north. Take
the ramp, move north, and then destroy a laser and radar installation.
To the northeast of this location is a plateau wall you can target. Shoot
the wall and then go up the ramp. You'll find three power plants you need
to destroy. Rocket infantry might wander by, but concentrate on the power
plants. If you need to, use one of the crates.
Now re-trace your steps, and move the hover tanks east along the southern
edge of the map. In the southeast corner is another truck you can kill
for a crate. Head north along the eastern side of the map until you find
an obelisk. Since you destroyed the power plants, the obelisk is powerless
to stop you, and so you can destroy it at your leisure.
Continue north until you pass under a bridge. There will be a landing and
a ramp to the north. Go there and discover a NOD mini-base. If you want
to take the time to destroy it, go ahead. There is another truck with a
crate as a prize. If you don't destroy it, NOD will simply sell it once
you re-capture Hammerfest.
Go north around the eastern part of the mini-base and get back over the
water. Move west along the northern edge of the map until you reach the
northwestern corner. Here is another plateau wall that you can shoot to
create a ramp. The ramp will give you access to Hammerfest Base. Move the
hover tanks up the ramp, and then move the APC until it is in the same
location as the tanks.
Move the hover tanks towards the base first. There are a couple of NOD
units that they need to take care so the engineers can move around safely.
Be careful with the tanks, though. They consider the base to be an enemy
base, and they will shoot at the gun emplacements.
Have the engineers capture the two power stations first. This will reduce
power enough that the firestorm walls will no longer be able to operate.
Move the third engineer into the barracks and create a couple light
infantry to help the hover tanks with NOD infantry. Then send the last
engineer into the construction yard, and the base will be yours.
Most of the buildings are damaged, and some are powered down, so get to
work repairing and powering up your structures. You will also come under
attack right away. Move your hover tanks east to protect the eastern
tiberium refinery. If it gets destroyed, don't worry. The remaining
refinery will be enough.
If you find that you are low on power, even after constructing extra
power turbines, feel free to sell the firestorm generator and the
firestorm wall pieces. There are also more than enough component towers,
and you can sell some of those.
Once you get your base in shape, the mission is pretty straightforward.
The NOD base is well defended with artillery, lasers, and SAM sites,
plus a multitude of infantry and tick tanks. Begin building a force of
wolverines and titans, and then clear your island of NOD forces and SAM
sites. Once you destroy all the SAM sites, you will get reinforcements
in the form of wolverines, titans, and hover tanks. From there just grind
away at the NOD base until you finish it.
|
|
Mission 11 - Retrieve Disruptor Crystal |
Objective:
Destroy the NOD train and retrieve the disruptor crystal.
Strategy:
This is a quick mission. Ignore the APC's and engineers, and take your
other troops west up a ramp. Then head south. You will be able to target
the wall of the plateau and create a ramp leading down towards the train
station. Somewhere around here you will likely encounter a stealth tank
or two plus a cyborg, so be prepared.
There are two lasers guarding the gate to the train station, but your
hover tanks and titan have better range, so they can take out the lasers
without being damaged. Use your other troops in support, attacking the
infantry which will sally forth from the station.
Once the lasers are gone, move forward and target the locomotive of the
train. Once that is destroyed, the rest of the train will be stuck and
you can proceed at a more careful pace if you need to. The crystal is
in the last car. Destroying the car will leave a crate behind, and
moving a unit onto the crate will finish the mission. |
|
Mission 12a - Rescue Prisoners |
Note:
This is the most eastern of the mission choices.
Objective:
Locate the prison, and then free and evacuate all 10 prisoners.
Strategy:
Follow Umagon's suggestion and head north. Three buggies will quickly
find you, so try to have your infantry units in front to absorb the
damage. Turn towards the east and find a mutant building. Send Umagon
to the building, and Ghoststalker and a mutant hijacker will join you.
At regular intervals, NOD will send three cyborgs to hunt your group.
Always try to have Umagon or Ghoststalker take the damage while the
medic stands behind them. Use the other infantry units for support.
Traveling east along the northern edge of the map, you will eventually
run into a civilian city. In the southwestern corner of the city is a
building called the ``highrise hotel.'' The hotel is the structure
producing the cyborgs, so if you destroy it, you will not be hunted
any more. A ways east of the hotel is an artillery unit, so immediately
head back north and skirt along the edge of the map until you arrive
at the bridge leading to the prison compound.
There is only one laser guarding the gate to the prison, and the titans
can make short work of it. If you've lost the titans while fighting cyborgs,
then use Ghoststalker to blow the laser up, and then heal him with the
medic.
There are almost no defenses inside the prison, so once you get inside,
destroy the gate penning in the prisoners and watch them head north to
a landing field. Once you destroy the four SAM sites in the prison, a
transport will come to pick up the prisoners, and you will have finished
the mission. |
|
Mission 13 - Destroy Chemical Supply |
Objective:
Start a base and destroy everything NOD.
Strategy:
You start in the southwest corner of the map. Start moving your troops
east. You will encounter some stealth tanks. I don't like disruptor tanks
very much, so I let them take the lead and also take the damage. Use the
hover tanks and mutants in support. Eventually you will arrive at a NOD
mini-base. It only has a single laser for defense, so destroy it quickly.
Keep moving east, and then take the ramp to the south. You can build your
base on the plateau. Get credits coming in quickly; NOD will use chemical
missiles in this mission, and they are a pain, so you want to stop them
as soon as possible. Don't worry too much about component towers; NOD
will usually target them with missiles, and they won't last.
Build up a small attack force of 4 wolverines and 4 titans, and move
them along with the mutants up the eastern side of the map. Leave the
hover tanks and the disruptor tanks behind for defense. NOD might try
to sneak in some engineers or flame tanks, and you need to be prepared.
When your attack force reaches a bend in the road, head west. It will
encounter a lightly guarded gate that shouldn't pose much of a problem.
Beyond that gate, however, is a second gate, and that gate has an obelisk
and artillery for defense. But it has no SAM sites, so train some jump
jet infantry and have them destroy as much of the gate's defenses as
possible. Then use your wolverines and titans to mop up. NOD's only two
missile silos are just beyond the gate, and once you destroy them, you
won't have to worry about missiles any more.
The main NOD base is to the southwest of the second gate. Reinforce your
original attack force with more wolverines and titans, and try to capture
a nearby enemy structure so you can create your own nearby barracks or
war factory. Skirt along the edge of the base, and you will come to its
power grid. Destroy the power plants, and the base's defending obelisk
will be shut down. From there you should have no problem finishing the
base.
There is also a bridge north of the NOD base. Sending any unit across
the bridge will reveal a train station. Ghoststalker will appear and
you will receive a new objective to get Ghoststalker aboard the train.
By this time there shouldn't be any NOD units around to stop him, so
simply walk him to the train and finish the mission. |
|
Mission 14 - Mine Power Grid |
Objective:
Destroy the power plants.
Strategy:
This is a pretty easy mission -- after the first few minutes. Initially,
watch the train as it moves across the map, and then save when it stops.
You'll probably have to repeat the opening sequence a couple times, and
you don't want to have to watch the train each time you restart.
NOD forces will attack the train, but you will have seven mutants and
a medic to fight back with. Locate Umagon and have her target enemy
infantry. Locate Ghoststalker and move him west so he has a clear line
of sight for the tick tanks and approaching buggies. Locate the mutant
hijacker and have it take over a tick tank. Ignore the tick tanks along
the ridge to the south. they will destroy the train, but that's ok. You
don't need the train any more.
The enemy base has a guarded entrance, but there's no reason for you
to approach it. Instead, send your forces north up a ramp, and then move
them west. You will find a couple of NOD defenders which Umagon and
Ghoststalker should kill easily, and you will also find two power plants
which you should destroy.
Now head south so you are behind the NOD gate. There are four power
plants plus several NOD defenders, but they should be no match for your
forces. Destroy the power plants to finish the mission. |
|
Mission 15 - Destroy Chemical Missile Plant |
Objective:
Destroy all NOD forces.
Strategy:
Move your troops east and set up your base east of the blue patch of
tiberium. Set up your base, but don't worry too much about exploring.
When the mutants disable part of NOD's power output, several obelisks
will go off-line, and then it will be safer to travel.
There will be chemical missile attacks again, and NOD won't send very
many attacks your way, so don't spend a lot of time or energy on component
towers. Get two or three harvesters going, and start producing titans,
wolverines, and jump jet infantry.
When the timer goes off, send an attack force east. It will hit a wall
of defenses with the powered down obelisks. To the east of the wall is
a plateau with artillery on it. Send the jump jet infantry to take care
of them, and then use the wolverines and titans to mop up. There is a
stealth generator here. Capture it and also capture the power plant on
the plateau, and then create an attack base complete with barracks and
war factory.
The main NOD base is hidden with several stealth generators. Use the
mobile sensor array so you can see what is going on. There will be a
variety of obelisks, lasers, and troops in the base, but you should be
able to whittle away at the defenses without problem.
There are several helipads with banshees in the southeast corner of the
map, but for whatever reason, NOD didn't use the banshees very much. A
single SAM tower is enough to defend your main base and your attack base.
The mission ends when every NOD unit and structure has been destroyed. |
|
Mission 16 - Destroy Prototype Facility |
Note:
This is the most northern of the two mission choices.
Objective:
Destroy all NOD forces.
Strategy:
You start out in the southeast corner with your old friends Umagon,
Ghoststalker, and the mutant hijacker. There are also three other mutants,
but they aren't important. Send them to the northeastern corner and let
them explore while you concentrate on the other units. They won't run
into any NOD forces.
Move Umagon, Ghoststalker, and the hijacker in a generally northwestern
direction. You'll find a small NOD base. Inside the base is a subterranean
APC that the hijacker can steal. If you want it, use the western entrance
and send in Ghoststalker first to eliminate the defending infantry. The
cyborgs won't budge, so ignore them. Then send in the hijacker. He'll get
hit by a laser twice, but that's ok because he'll be spending the rest
of the mission inside the APC.
Leave the area of the base and head north. You should come across a pair
of banshees flying in circles. They'll ignore you, so feel free to ignore
them back. Head west along the northern edge of the map, and then shoot
the plateau wall in the northwest corner. Go up the ramp and then head
south. You'll end up behind the main NOD base, in view of the production
facility.
With the base in view, you'll receive reinforcements: and MCV, some hover
tanks, and a titan. Move the MCV north to the northeastern corner of the
map and deploy your base there. You will receive a Mammoth Mk. II at this
point. Send it north to help with the defense of your base. It is pretty
lethal with a gun similar to Ghoststalker's.
The small NOD base you saw before is just to the southwest of your base
location, and you can send in the hover tanks to finish it off. Nothing
there has any range, and so the hover tanks shouldn't even take a hit.
You can also steal the buildings, but that is probably more trouble than
it is worth.
Get your base going. There is a plateau wall to the west of your base
that you can shoot, but if you leave it alone, then all NOD attacks will
come from the south. Just line up Umagon, Ghoststalker, and the mammoth
south of your base, and nothing will get through. The only two things
you have to be worried about are subterranean attacks and artillery
attacks. So keep some other units around for those cases.
Once you have an attack force ready, head south to the southeastern
corner, and then head west. The NOD base is hidden by stealth generators,
so bring along a mobile sensor array. Probe the defenses to find an
obelisk, and then send in jump jet infantry to destroy it. Now you can
pummel the base with wolverines and titans. Save the stealth generator,
though, and use an engineer to capture it. You can create a small attack
base here, and use it as a rallying point.
From this point on, the mission is pretty standard. You just need to
destroy all NOD forces, and you can do that pretty easily by pounding
away with wolverines and titans. If you have problems, note that the
NOD harvester uses the tiberium patch south of your attack base. Kill
it to take away NOD's credit supply, and then NOD will be at your mercy. |
|
Mission 17 - Weather the Storm |
Objective:
Protect the Kodiak and destroy all NOD forces.
Strategy:
You are in an ion storm, and that means you can't use any flying units,
and it means the radar screen won't function. You will still need to
build a radar eventually, though, because you will need a mobile sensor
array before attacking the NOD base.
Group your infantry together and send them slightly south. Two tick tanks
will attack from that direction, and infantry are the most effective in
that situation. After the tanks are dead, move the infantry north to kill
two more tick tanks. The move your titans and wolverines to the ridge
north of your base. Two artillery units will soon appear, and your forces
can take them out quickly.
Meanwhile, start building your base. Deploy the MCV where it is, and then
build a power station and a refinery. The only safe tiberium patch for
the moment is in the northwest corner of the map, so send your harvester
there. Notice the rock next to the Kodiak. NOD has a pair of artillery
units on a plateau to the east, and their range extends to that rock. So
do not place any buildings east of that rock for the time being.
Build a barracks and a war factory, and then build another titan. Send
your three titans south to a tiberium patch. It will be guarded by two
cyborgs, an attack cycle, and an artillery unit. Once they are dead, it
will be safe to send a harvester to the patch.
Build another titan so you have four, and then send them east to kill
the two artillery on the plateau. Your base is now reasonably secure,
and NOD won't send any attacks for a while. Build another harvester,
set up some perimeter defenses, and then build titans and wolverines,
plus a mobile sensor array.
Once you have an attack force, send it east to the tiberium patch. The
NOD harvesters will use this patch, and you can pick them off easily.
Wait to make sure no more NOD harvesters come your way, and then move
your units north to the northern edge of the map. Head east for a bit
and then deploy the sensor array. NOD will have several power plants
along the northern ridge, but they, like the rest of the base, will be
hidden by stealth generators. Destroy all of the power plants except
for one, and then capture it. This will allow you to start up an attack
base.
Build another barracks and war factory, and then replenish your attack
force. NOD's construction yard is nearby, so target that first so it can't
rebuild anything. Also take out the remaining power plants so all of the
obelisks will be deactivated. Then just move south killing everything
in site. |
|
Mission 18 - Final Conflict |
Objective:
Destroy the ICBM launchers before they can launch. Destroy Kane's pyramid.
Destroy all NOD forces.
Strategy:
Quickly kill the defending infantry, and then target the refinery. You
should be able to distract the NOD harvester long enough to destroy the
refinery and prevent NOD from getting at least one load of tiberium. Then
destroy the other buildings, using the newly-arrived titans and wolverines
in support.
Deploy the MCV inside the old NOD base, and start building up your own
base. A one-hour timer will start when you build your barracks, so delay
that for a bit and build a couple of power stations and your radar first.
Keep your buildings spread out. Eventually Kane will start shooting
missiles at you, and some shots can take out two buildings if they are
close together.
What you see on the radar is only half of the map. Once you destroy an
ICBM launcher or explore the southern edge of the map, the full map will
be revealed. There will be three NOD bases, each with its own separate
power grid and ICBM launcher. There will also be a special area just
for Kane.
North NOD base: This base is well-defended with artillery units and
obelisks. The easiest way to crack their defenses is to use the ion
cannon, so quickly build a tech center and an upgrade center so you
will have the option. Probe the base so the artillery units will reveal
themselves, and then hit them with the ion cannon. You can also use jump
set infantry to scout the bridge leading up to the base, and destroy the
two lasers guarding the northern shore. Once you've softened up their
defenses enough, a standard attack of titans and wolverines will do the
trick. The ICBM launcher is in the northeastern part of the base. There
is also an old GDI base west of the NOD base, and you can find three
mammoth (mark 1) tanks there.
South NOD base: The easiest way to attack this base is via water. Send
some hover tanks and an APC with infantry and at least one engineer south
along the river. You'll find a bunch of power plants along the shore near
the bottom of the map. Capture one of the power plants and then build a
barracks nearby. Pump out some light infantry to assist the hover tanks,
and destroy all of the power plants. You might also want to put up some
vulcan cannon to ensure you keep your foothold. The ICBM launcher is just
to the west of the power plants, but don't destroy it until time is
winding down. The construction yard, temple of NOD, and war factory are
also near the ICBM launcher, and by destroying all three, you can
effectively cripple the base. Mopping it up after that should present
no problems.
Middle/island NOD base: This is a small base guarded by an obelisk.
Simply charge it with several hover tanks and destroy everything in
sight. The base is cloaked by a stealth generator, so you might have
to target the ground a few times in order to find the power plants.
The ICBM launcher is right in the middle of the base, surrounded by
some concrete.
Kane's island: Kane's island is on the eastern side of the map. You
passed it if you used the river to enter the southern base. There are
only a couple of lasers guarding the bridge leading to the island, so
you shouldn't have much of a problem. Once you destroy the pyramid,
you won't have to worry about missile attacks any more. |
|
|
|
 |
|
 |
© 2002 Westwood Experience
Layout and Graphics by SEAL31 of Conspiracy designs |
Layout Coding/PHP and additional graphics by Benlanka.
Westwood Experience is not Affiliated with Westwood Studios™, Electronic Arts™ or thier subsibiaries.
The text and graphic content of WWEXP HTTP and FTP sites is © Westwood Experience, and or its respective owners.
All Rights Reserved. They are not released as public domain, and cannot be reproduced without permission.
|
CANDC3
CNC DEN
CNC HQ (German)
CNC Laboratory
CNC Matrix
CNC RenEclips
CNC Sector
CNC Series
CNC Unleashed
CNC Zone
Generals Elite
Generals Oracle
Imperium Westwood
Metal Gaming
Planet Generals (German)
Project Perfect Mod
RADEN
Tech War
Tiberium-MW





The Poll will return
shortly

  |