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Buggy: Cost =
[300] |
Primary Weapon:
Mounted M-60 [Machine Gun] |
Designed for recon and hit and run tactics, the Buggy sacrifices armour for speed. But it is not completely without merit. The speed means you can run over infantry before they know what's happening and doge slow moving projectiles. It's mounted Machine Gun means that it can take out infantry, but nothing else. |

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Nod APC:
Cost = [700] |
Primary Weapon:
Mounted M-60 [Machine Gun] |
This vehicle is similar to the Buggy except with a little less speed and more armour. It is designed for getting a number of troops to and from areas quickly and safely. It's armed with the same gun as the Buggy which must reload. |

|
Nod Light Tank:
Cost = [600] |
Primary Weapon:
75mm APDS |
The Fastest Tank class in existence, it sacrifices armour and firepower for speed. It really has the same advantages as the Buggy, but can be used for hit and run tactics against heavier vehicles and structures. The great advantage over something like the GDI Mammoth Tank is that you can shoot, retreat, shoot retreat gradually wearing away at it. |

|
Nod Artillery:
Cost = [450] |
Primary Weapon:
155mm Ballistic Charges |
Slow moving, lightish armour, huge range. The Artillery fires shells at long range, they are deadly against everything, but designed for use against buildings out of range of the defences. Their slow speed and light armour to help the anoying GDI kill you, so you'll need to be backed up by some Engineers. |

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Nod Flame Tank:
Cost = [800] |
Primary Weapon:
Twin Flame Cannons |
The tank itself is quite lightly armoured, but the walop it punches sure isn't! Take some catipilar tracks, stick two huge flamethrowers on a turret, stick the turret on the Catipilar tracks, and what do you get? The Flame Tank! That's basically what it is! The jets of flame the are so hot, they easilly burn infantry, and can melt metal upto 8 inches thick! So it's pretty damn effective against everything! Unfortunately, the armour (as i've said before) is light and the range of the streams of super heated flame is limited. But, the flames make it difficult to see, the the enemy may not be able to target you so effectively. As an added bonus, infantry will continue to burn even after they've got out of the flames. |

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Nod Stealth Tank:
Cost = [900] |
Primary Weapon:
Dragon TOW Rockets |
The Stealth Tank is not disimilar to the light tank, in that it's fast and lightly armoured, but, there are some crucial diferences. The most noticable one being that if fires rockets instead of shells. The second (and least noticable - at least to your enemies) is that it can cloak. It will remain invisible until it either get close to an enemy vehicle or infantry, or attacks. But by then it's probably too late for them to do anything anyway. |

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Nod Apache Attack Helicopter:
Cost = [600] |
Primary Weapon:
High-Speed Gattling Cannon
Secondary: Dragon TOW Rockets |
Excellent against infantry and lightly armoured vehicles, the Apache is the newest generation of combat helicopters, it is very fast moving. Like all flying units, it must return to a helipad in order to reload its weapons. It can easilly be shot down however, but you can avoid the slower projectiles if you are quick! |

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Nod Artillery:
Cost = [450] |
Primary Weapon:
None |
The Transport Chopper is used to transport infantry around the battlefield very quickly. The chopper itself is not armed at all so it is completly helpless when it encounters enemy fire, although it can take a bit more punishment than an Apache. |