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Tiberian Sun - GDI Units
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Subterranean APC |
 | The Subterranean APC is capable of carrying up to five infantry units underground, the Subterranean APC is invisible to the enemy but can be detected by a GDI Mobile Sensor Array. The APC cannot surface from under certain terrain types, such as rough terrain, water, etc. |
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Artillery |
 | Realizing that they needed a way to deliver damage without fear of retaliation, Nod developed a new long-range artillery platform. Because of recoil involved, the unit is unable to fire while undeployed, and cannot move while deployed. |
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Banshee |
 | Experiments with recovered alien technology have allowed Nod to develop the next generation of fighting aircraft. Code-named the Banshee, this sleek craft is capable of decimating any unit or structure with its twin plasma cannons. |
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Attack Buggy |
 | The Nod attack buggy is a low-tech, cheap way to scout and deal with infantry. Its machine gun makes short work of most infantry, and its fast speed is excellent for finding out what the enemy is up to. |
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Cyborg Commando |
 | Those cyborgs that perform well are further modified and promoted to the Nod Cyborg Commando ranks. Packing enough firepower to take out entire bases, the Cyborg Commando is a large threat on the battlefield. Armed with a chain gun and flame-thrower, the Commando can make quick work for vehicles, infantry and structures. |
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Cyborg Infantry |
 | Cyborg infantry are the result of recent Nod experiments in melding tiberium-mutated humans with machines. They are armed with heavy body armor and a high-power pulse rifle. |
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Devil's Tounge |
 | Terror is a formidable weapon, and the sheer sight of this nightmarish unit is enough to cause GDI troops to tremble. Capable of burrowing though all but the hardest of substances, the Devil's Tongue can unleash deadly jets of flame on unsuspecting targets with impunity. The flame is especially effective against infantry and structures, although prolonged exposure to its blasts can even melt steel. |
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Engineer |
 | Slow and unarmed, the Engineer is nonetheless deadly in his own right. Since they're the only units able to capture enemy structures, tactical use of engineers is considered an art among many commanders. The unit has multiple purposes, including capturing enemy structures, repairing damaged structures and repairing damaged bridges by entering the bridge hut. |
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Harpy |
 | Excellent against infantry and lightly armored vehicles, the harpy is the newest generation of combat helicopters. Like all flying units, the harpy must return to a helipad in order to reload its weapons. |
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Mutant Hijacker |
 | The mutant hijacker can enter any vehicle and steal it. When the vehicle is destroyed, the hijacker pops out and is ready to steal another one. He, along with all the mutants, can heal in tiberium. |
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Hunter Seeker |
 | The Hunter Seeker Droid is a lightning fast drone unit that is deployed to "clean up" the battlefield. Hunter Seeker Droids randomly search out an enemy unit or structure and latch on to it. Once attached, the Hunter Seeker Droid will self-destruct, destroying the object it has attached to as well. The unit cannot be controlled and will automatically seek prey when released. |
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Light Infantry |
 | The Light Infantry are the mainstay of the GDI and Brotherhood troops. Armed with an M16 Mk. II pulse rifle, they deliver light damage to most targets. Although slow, infantry are capable of movement over varied terrain types with little loss in speed. They are also able to pass through certain terrains or hazards that are inaccessible or damaging to vehicles. |
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Mobile Construction Vehicle |
 | The foundation of any base starts with the Mobile Construction Vehicle (MCV). Able to deploy itself into a fully functioning construction yard, the MCV is a highly prized piece of equipment for both GDI and Nod. |
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MSA |
 | The Mobile Sensor Array (MSA) is a vehicle equipped with a state-of-the-art sensor package that can detect the presence of enemy units even if they are cloaked or burrowing underground. Detected units will be "uncloaked," but will be displayed on radar and tactical view, allowing a commander to take the necessary measures to destroy the hidden unit(s). |
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Rocket Soldier |
 | Nod's heavy infantry carry a shoulder mounted rocket launcher that is effective against vehicles, structures, infantry and aircraft. Because of the increased weight of the rocket launcher, rocket infantry are slower than light battle infantry but are more heavily armored. |
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Stealth Tank |
 | One of the sneakier options available to Nod, this unit can roll along undetected into the heart of an enemy's base, if used correctly. It can be detected by mobile sensor arrays, infantry, and base defenses, and uncloaks to fire. |
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Tick Tank |
 | This light battle tank has the ability to burrow itself into the ground to increase its defenses and perform mobile battery defense. When burrowed, only the turret and a small part of the unit remains above ground. |
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