Welcome To Second Wave Beta 2.51 (Public)
The popular Generals mod SecondWave produced by the
CnCMatrix Mod Team has now been ported to ZeroHour. The mod includes
Aprox 25 new units a entire new side! New weapons such as cluster
bombsand repair vehicles.
Summary Of Changes
1 New Side
Aprox 30 New Units Including,
3 New Infantry
8 New Skirmish/MP Maps
New Custom SecondWave Shellmap
Mobile Repair Vehicles
VSTOL Aircraft (Harrier)
Carpet Bombing
Cluster Bombs
Spy Plane
Submarine Missile Strikes
Swing Wing Aircraft
Infantry Which Can Cross Water
Mod Launcher
Blood
Hovercraft
Mods Lobby Renamed To SecondWave
Beta 2.51 (ZeroHour Only)
Entire Beta 2.3 recoded for ZeroHour
M1A3 Abrams Tank Added To USA
Type 98 Tank Added To China
Hawk T1 RedArrow Added (Shellmap Only)
New UK Dozer Model
New Shellmap
Full set of infantry for UK Added
New Load Screen and art added
Multiple bug fixes
Multiple balance changes
Redesigned Installer
Redesigned Launcher
Challenger 2 Reskinned
Lynx Reskinned
Damage models added for various units
Change Log
Beta 2.3
UK Side Added
19 New Units Added
Cluster Bomb Added
Missile Strike Added
New UK Control Bar
New UK Load Screen
New UK Themed Menu
Added UK Voice Set
Added UK Music Set
Integrated SecondWave Launcher Into SecondWave
New Load Screen Created
Fixed some bugs found in Beta 2.1
Added New GLA Dozer Model
Added Battle For Basra Map
Added Falkland Islands Map
Added 1.6 Balance Changes
Added 1.6 INI Changes
Added Upgrades For UK
Beta 2.1 Added
black and brown as player colors Intel Center now requires Propraganda Center
Added Second Wave credits before Generals credits MAT Gun can now travel
in the Hind but is the only vehicle which can Hind now has its own armor,
locomotor and weapon sets. It was done so the Hind could be made weaker and slower
because it was a little overpowered Hind audio changed to the Technical from
the Chinook Pillbox range has been increased from 100-150 Fixed Carpet
Bombing selection Amphibious Transport now has team colors Removed USA
logo from Amphibious Transport Fixed Intel Center size (game geometry not
model) Fixed Intel Center build sequence Fixed GLA MAT Gun using the Toxin
Shells upgrade Changed Chinese Advanced Dozer build shortcut to V from A Implemented
some of the 1.5 balance changes Mig Bomber now displays upgrade cameo for
Mig Armor (always used upgrade) Fixed APC displaying humvee TOW missile upgrade
cameo (removed it) Fixed GLA Dozer disappearing on death GLA Dozer can
now detect mines like the other Dozers Fixed MAT Gun using Marauder hulk on
death Napalm Strike now has a spread of 0.25 so that not all Migs attack exact
same place (allows you to take out larger groups of enemies) Added countdown
timer to Napalm Strike control bar text Wall building system re-worked to
fix all the current bugs GLA Hind now requires Palace Second Wave map
names fixed and added (Second Wave) to display name Pillbox damage decreased
from 30 to 25 and delay between shots (in mili seconds) increased from 2 to 250
Changed Mig controlbar text to "Mig 1.44" from "Mig 29"
Re-added rally point to GLA Barracks Infantry have a 75% survive rate
from the APC Added menu clock Added house colours for all new units
Beta
2 6 New Units 2 New Buildings Infantry now bleed
when shot Controlbar text has been edited for most units The Scorpion tank
rocket upgrade has been moved to the Command Center The Pathfinder can now
be trained after building a Strategy Center and does not need a special science Carpet
Bombing has been added for the USA and has replaced the pathfinder on the sciences. Various
new pieces of art Bayonet charge added to redguard Napalm strike added for
Chinese side Advanced Dozers have been added for all sides to allow the construction
of new structures Hovercraft have been enabled for all sides and units can
fire out of the hovercraft allowing naval battles Walls have been added for
all sides Starting Units
5 New Maps (All by me 2 never seen before)
Lots of other changes ive probably forgotten about =)
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