Malc: Your very well known for modding Redalert 2/Yuris
Revenge whatve you got planned for Generals?
Mooman65: A number of ideas really, I'm going through
with planning them all to see which one I feel most comfortable
doing in the long term. I can't really say much as of right now
I don't even have the proper means to create them, but one of
the ideas including a type of MooRules mod for the game, one that
improves the existing gameplay experience, and even a few Total
Conversion ideas which I'd rather not get into right now.
Malc: Many modders in the community got a chance to look
at the world builder if you were one what were your thoughts?
If not do you see a future for modding Generals?
Mooman65: Unfortunately I was not one of those lucky peeps
who got to work with the World Builder early (even though I was
told I would be early last year), so I havn't even layed a finger
on it. However in looking at the small number of movies released
showing the flexibility of the editor, and looking at the engine
itself at how detailed you can get maps, the World Builder is
set to be a VERY powerful tool when used to create maps, missions
and cutscenes.
Malc: Obviously official modding support for Generals
will bring a lot of new modders into the community what advice
would you give them?
Mooman65: Since it's official mod support, look at all
the tutorials before you begin, and then don't worry if something
takes some time to get right, that's all part of learning to mod.
Being a 3D game Generals will be harder to mod overall than even
the unofficial mod support of past C&C games, and the INI
files take a lot of getting used to if you're so used to dealing
with the older format.
Malc: What is the thing your most looking forward to modding
in Generals?
Mooman65: Where would I begin!? LOL. Since the engine is
totally new and unexplored by the majority of the community practically
everything about it I want to modify around and see how it works!
I'm especially interested in the terrain however, and how or if
new terrain sets can be added or existing ones modified with ease.
Terrain has usually been the main thing overlooked by both mods
and TC's alike, and after dealing a lot with the RA2/YR terrain
when creating the joint-project of the Terrain Expansion, it would
be nice to see how the inner workings of this aspect work in Generals.
Malc: What is your goal in modding Generals?
Mooman65: Just like it's always been! To enjoy myself in
modding and game designing while making sure the end products
are well accepted by the community! At the moment planning and
possibly designing is all I can do, but I want to have that all
done so should I get a better opportunity to mod the game in the
future I can get straight into it!
Malc: Thanks for your time
Ps. Mooman would like to make clear that even know he plans to
mod Generals his current PC would not support it so he may not
be modding for a while.