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Untitled Document

 

Mooman65 On Generals Modding <<

 

 

Malc: Your very well known for modding Redalert 2/Yuri’s Revenge what’ve you got planned for Generals?

 

Mooman65: A number of ideas really, I'm going through with planning them all to see which one I feel most comfortable doing in the long term. I can't really say much as of right now I don't even have the proper means to create them, but one of the ideas including a type of MooRules mod for the game, one that improves the existing gameplay experience, and even a few Total Conversion ideas which I'd rather not get into right now.

 

Malc: Many modders in the community got a chance to look at the world builder if you were one what were your thoughts? If not do you see a future for modding Generals?

Mooman65: Unfortunately I was not one of those lucky peeps who got to work with the World Builder early (even though I was told I would be early last year), so I havn't even layed a finger on it. However in looking at the small number of movies released showing the flexibility of the editor, and looking at the engine itself at how detailed you can get maps, the World Builder is set to be a VERY powerful tool when used to create maps, missions and cutscenes.

 

Malc: Obviously official modding support for Generals will bring a lot of new modders into the community what advice would you give them?


Mooman65: Since it's official mod support, look at all the tutorials before you begin, and then don't worry if something takes some time to get right, that's all part of learning to mod. Being a 3D game Generals will be harder to mod overall than even the unofficial mod support of past C&C games, and the INI files take a lot of getting used to if you're so used to dealing with the older format.

 

Malc: What is the thing your most looking forward to modding in Generals?

Mooman65: Where would I begin!? LOL. Since the engine is totally new and unexplored by the majority of the community practically everything about it I want to modify around and see how it works! I'm especially interested in the terrain however, and how or if new terrain sets can be added or existing ones modified with ease. Terrain has usually been the main thing overlooked by both mods and TC's alike, and after dealing a lot with the RA2/YR terrain when creating the joint-project of the Terrain Expansion, it would be nice to see how the inner workings of this aspect work in Generals.

 

Malc: What is your goal in modding Generals?

Mooman65: Just like it's always been! To enjoy myself in modding and game designing while making sure the end products are well accepted by the community! At the moment planning and possibly designing is all I can do, but I want to have that all done so should I get a better opportunity to mod the game in the future I can get straight into it!

Malc:
Thanks for your time

 

Ps. Mooman would like to make clear that even know he plans to mod Generals his current PC would not support it so he may not be modding for a while.